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Urho3D game engine release version 1.4

Urho3D an open source cross platform C++ based engine I covered in detail here, just released version 1.4.    The following are the changes:   Changelog Direct3D11 and OpenGL 3 rendering. Shader Model 2 support removed. Experimental Emscripten support. Raspberry-Pi 2 support. Overhauled build system with better out-of-source build support & source tree reorganization. Add […]

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An Hour with Blender and GameFromScratch: Learning texturing, uvmapping and materials in about an hour

  Another in Blenders ongoing series teaching Blender in one hour chunks.  This video covers uvmapping, textures and materials in Blender:   It joins these previous parts in the series:   An Hour with Blender and GameFromScratch.com — Blender Introduction and Overview Another Hour with Blender and GameFromScratch.com — This hour covers 3D modelling A Couple Hours […]

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SFML 2.3 released

  SFML, the Simple and Fast Media Library, just release version 2.3.  SFML is a cross platform C++ based mostly 2D based game library built over top of OpenGL.  Although getting a bit long in the tooth, GameFromScratch created an SFML C++ game dev tutorial series if you are interested in learning more.   As […]

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LibGDX version 1.6 released

  Title kinda says it all.  Version 1.6 of the popular, cross platform Java based game library LibGDX was just released.  The changelog from the release: [1.6.0] – API Change: GlyphLayout xAdvances now have an additional entry at the beginning. This was required to implement tighter text bounds. #3034 – API Change: Label#getTextBounds changed to […]

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Unreal Engine development on laptops. Tips to maximize battery life

  Right when Unreal Engine 4 was released I promptly downloaded it on my Macbook Air.  Obviously I wasn’t expecting exceptional performance but where I was truly staggered was battery life.  When I started my battery was showing 9 hours remaining.  51 minutes later my machine died.  Wow.  Of course any machine running intensive CPU […]

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