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Unity 5 Vs. Unreal Engine 4. The next major tutorial project on GameFromScratch.com

  I’ve been trying to decide what major project to embark on here at Gamefromscratch.com.  All of the current tutorial series are at a stage that I feel they are “good enough” to get anyone started and I will keep adding to them over time.  Once I reach that point I need to decide on […]

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MonoGame 3.3 released

  MonoGame, the popular cross platform spin-off the now dead XNA framework has just released version 3.3.   For the official release notes:   This is a short summary of all the changes in this release: Support for vertex texture fetch on Windows. New modern classes for KeyboardInput and MessageBox. Added more validation to draw […]

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RoboVM 1.0 released

  I absolutely LOVE version 1.0 releases.  Yeah, it’s just a number but it’s a critical number.  One that says “this is no longer just a toy and we are ready to stand behind it!”.  It’s not really the product that changes, but the attitude attached to it.   Well, RoboVM just hit that critical […]

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Phaser HTML5 game library adds Box2D support via commercial plugin

  I’ve long been a fan of the Phaser HTML5 game library, as my ongoing tutorial series might indicate.  Somewhat recently Phaser started adding premium commercial plugins.  The most recently added plugin adds support for Box2D, the popular 2D physics based library.  This is a commercial plugin (aka, you’ve got to pay for it.  $65 […]

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Copperlicht 1.9 released

  Copperlicht, a somewhat recently open sourced WebGL game engine has just released version 1.9.   Release notes are, shall we say…  terse.  Here they are in the entirity from the Copperlicht forums.   Hi, CopperLicht 1.9 is now available for download. Get it here: http://www.ambiera.com/copperlic… Added support for realtime reflecting water surfaces, rendering to […]

Copperlicht 1.9 released Read More

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