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Adventures in Phaser with TypeScript — Mixing 2D and 3D Graphics using Phaser and Three.js

  Previous Part Table Of Contents   First off, let’s start of with a big disclaimer!  This is more of an experiment that worked than a tutorial, as I can’t actually recommend you do anything I just did!  Let’s just say, I did a few really hack worthy things to get this particular example to […]

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Setting up Java, Android SDK, GWT plus Eclipse or IntelliJ to work with LibGDX–Video Tutorials

  The title pretty much says it all.  The installation process to get a fully working Java, Android and GWT development environment up and running can be a bit tricky at times.  These three videos walk through the entire process, from downloading and installing a Java JDK, then the Android SDK and GWT then finally […]

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Copperlicht 3D JavaScript Game Engine is now free and open source

  Amber have just open sourced Copperlicht, a WebGL 3D JavaScript engine.  Copperlich was previously available for 99 Euro per year.   Here is an overview of Copperlicht’s functionality: 3D World editor: CopperLicht comes with a full 3D world editor named CopperCube. Many supported 3D file formats: 3ds, obj, x, lwo, b3d, csm, dae, dmf, oct, […]

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Adventures in Phaser with TypeScript–Tilemaps Part 2 Now with more stuff!

  Previous Part Table Of ContentsNext Part   In the previous tutorial we took a look at creating, loading and displaying a tilemap in Phaser and for many simple projects this may be enough.  That said, there are two very common scenarios this doesn’t really address, and we will look at those in this tutorial.  […]

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