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LibGDX 1.3 released

  LibGDX, the cross platform, Java based, open source gaming library for iOS, Android, HTML5 and Desktop has just reached version 1.3.  The details of the new release:   API Addition: Added Input.isKeyJustPressed API Addition: multiple recipients are now supported by MessageDispatcher, see https://github.com/libgdx/libgdx/wiki/Message-Handling#multiple-recipients API Change: State#onMessage now takes the message receiver as argument. API […]

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Game Development Tutorial: Swift and SpriteKit Part 6 – Working with Physics Part 2

  Ok I think I ended up with an overly complicated title for this series once again…  This is the next part in the ongoing Swift with SpriteKit tutorial series.  In the previous part we hooked up a very simple physics simulation.  First starting with basic gravity then with a collision off the edge of […]

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Unreal Engine 4.3 released

I just received the following email from Unreal:   Unreal Engine 4.3 Released!   More than 500 updates ship in this release! Unreal Engine 4.3 includes greatly improved mobile support, awesome new rendering features, improved Blueprint workflows, and strides toward an excellent experience on Mac and laptops.   Check out the new World Composition tools, […]

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CocoonJS 2.0.2 released

CocoonJS 2.0.2 was just released. CocoonJS is a development platform that allows you to wrap your HTML5 application in a streamlined browser optimized for games. This allows you to deploy your application to mobile devices as an actual application, with near native performance. The release announcement: Good news! The new version 2.0.2 of CocoonJS is live! It […]

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Playing around with Three.JS — Part One of a not quite a tutorial series

  There was recently a flood of Three.js books on Safari lately including Essential Three.js and Game Development with Three.js.  Three.js is a JavaScript based 3D library using WebGL ( and not, if not available ).  More importantly, it’s just really fun to play with!  Something about working in full 3D in a scripting language […]

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