Programmer Art: A simple Jet blend for generating game sprites and how to use it
Today while putting together this Phaser spritesheet tutorial I found myself needing a series of sprites to create a sprite sheet with. Downloading samples from the web can be a tedious process, especially when TexturePacker wants individual frames. Then I remembered the Blend file for my Blender Game Art tutorial was sitting on my […]
Programmer Art: A simple Jet blend for generating game sprites and how to use it Read More