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Unity for PlayStation Mobile released and PlayStation Mobile 2.0 SDK released

  Thanks to a tip from a reader David I have become aware of the release for PlayStation Mobile and it’s completely free.  Here’s the details from the Unity Blog post.   Following hot on the heels of the PlayStation®Mobile (PSM) public preview, we’re proud to announce the full official release of the Unity for […]

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LibGDX 1.2 released

  Title kinda says it all, LibGDX 1.2 was released today.  The update includes:   OpenGL profiling utilities have been added, see https://github.com/libgdx/libgdx/wiki/Profiling A FreeTypeFontGeneratorLoader has been added to the gdx-freetype extension, allowing you to load TTF fonts via AssetManager Added Vector#setZero Added gdx-ai, extension for AI algorithms. Currently supports FSMs, seehttps://github.com/libgdx/libgdx/wiki/Artificial-Intelligence Added equals/hashCode methods […]

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LibGDX Tutorial 11: Tiled Maps Part 3: Using Properties and Tile Map animations

  In this part we are going to look at how to add animations to a TileMap in LibGDX.  Along the way we are going to look at using Properties a very important part of using Tile maps, as properties contain your games “data”.  First let’s take a look at setting properties in Tiled.  I […]

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Autodesk Announce Maya LT 2015 Extension 1. Add tools for dealing with multiple animations in scene

This press release crossed my virtual desk today: Autodesk Announces Maya LT 2015 Extension 1Today Autodesk announced the first extension release for Maya LT 2015. The update enhances the animation experience for professional indie game makers by allowing artists to create more elaborate characters and environmental objects. The animation export tool gives artists a completely […]

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Game development tutorial: Swift and SpriteKit – Part 1 A Simple iOS/Mac OS App

  With Apple’s recent release of the Swift programming language I have decided I have to check it out.  One of the biggest reasons I’ve stayed away from Apple’s various SDKs is my dislike of Objective-C.  Swift on the other hand is quite a nice little language at least from my experiences so far.   […]

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Game development tutorial: Swift and SpriteKit – Part 2 Using Sprites (and by default SKNodes)

  As you can imagine by the name “SpriteKit”, Sprites are a pretty core part of creating a game using SpriteKit.  We are going to continue building on the minimal application we created in the previous part.  I want to point out, this isn’t the recommended way of working with SpriteKit, it is instead the […]

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CocoonJS 2.0.1 released

CocoonJS just released a new version.  CocoonJS is a technology that allows you to bundle HTML applications into a native application for mobile app store deployment.  This release contains:   Canvas+ Canvas+ now handles correctly HTML5/Web exportations from Construct 2. Get more infohere. Added implementation for the FontFace CSS style. Fonts can now be downloaded […]

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Autodesk enters the 3D Engine market with purchase of BitSquid

  I just received the following email from Autodesk:   SAN FRANCISCO, June 9, 2014 — Autodesk, Inc. (Nasdaq: ADSK) has acquired Stockholm-based Bitsquid AB, the creator of the Bitsquid game engine. The acquisition brings to Autodesk expertise in 3D game development and proven technology that will enable Autodesk to supercharge its portfolio of tools […]

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Marmalade 7.3 C++ based cross platforming gaming library released. Now available free

Marmalade just released version 7.3 of their cross platform gaming library, highlights of the update are:   Enhanced support for Windows Store platform  Multi-touch support for Windows Desktop platform OpenGL ES 3.0 support for iOS, Android and Windows Desktop platforms OpenGL ES 2.0 and OpenAL 1.1 support for Marmalade Juice GCC 4.8 support for building x86 and […]

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