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OpenTK 1.1 released

  OpenTK, a low level C# binding for the OpenGL, OpenAL and OpenCL has just hit a milestone 1.1 release.  It’s a project used behind the scenes by a number of projects such as MonoGame.  Funny enough, they keep a low enough profile everyone always thinks they are dead!  Fortunately for .NET loving OpenGL fans, […]

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When will common sense reign again? The story of King and it’s war on indies

  So you’ve spent the last few months or years of your life developing a game.  Even getting it to market is one hell of an accomplishment.  Getting it to market and actually making money is even better.  Now imagine getting stomped on by a lawyer because your game’s name is similar to an overly […]

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Roadblock number one! Dynamically mounting weapons is proving harder than I expected.

  In my head this part of the process of creating a dynamically equipped character in 3D and rendering it to 2D was going to be a breeze.  Conceptually it went something like this…   Create a named bone in parent object where the weapon could attach. Create a named bone in the child object […]

Roadblock number one! Dynamically mounting weapons is proving harder than I expected. Read More

Vertex 2 game art e-book released. It is completely free if you can download it.

  Back in August of 2012 we reported in a free PDF made available by Ryan Hawkins called Vertex.  It was a high detail guide to game art from various industry artists… oh, and it was completely free! Now, Vertex2 has been released!   Basically, it’s more of the same!  Erm, I think.  Reality is, […]

Vertex 2 game art e-book released. It is completely free if you can download it. Read More

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