Blender 2.6 Release Candidate um… released.

  So if you want to stay on the bleeding edge, go get it.   Or of course you can just wait 10 days for the 2.60 official release.   The main changes are: 3D audio support Translated UI with support for non-western fonts Improved nodes editing Animation system improvements Texture face properties moved to […]

Why is my imported model so damned tiny?

  This is a pretty common gotcha when working with Unity, but it’s so damned annoying it’s worth bringing attention to it.   If you export an FBX model, in this case from Blender, into Unity it might be really really really really tiny, even though you set it’s size up appropriately in Blender before […]

Introducing GameFromScratch C++ Edition

  Regardless to what you say to people, they still want to start with C++.  In looking around recently for beginners resources in C++, I noticed many of these tutorials are brutally out of date and simply put, many of them are crap.     That’s why I took a bit of a detour from […]

Customizing Blender’s UI

  When just starting out with Blender, figuring your way around the UI is probably the most difficult step.  One of the most difficult things to come to terms with is creating and closing windows.  This is something that changed massively from Blender 2.4 to 2.5, so a lot of the documentation out there is […]

Monotouch lives!

  Great news for C# developers interested in iPod and Android development, it appears that Attachmate, the company that inherited the rights to Mono/Monotouch from the corpse of Novell, has released the IP to Xamarin.  Xamarin was the company founded by Miguel de Icaza.   This is great news for C# developers, especially those interested […]

Blender 2.59 released

  I’ve been a little to focused on C++ I completely missed and forgot to mention that a new release of Blender, Blender 2.59 was release (*cough* 3 days ago *cough*). A ton of new bug fixes, include one specifically for exporting to Unity, have been addressed.  Additionally added support for 3D Mouse(s?), Custom Keymapping, […]

Compiling Blender on Windows Video Edition!

  Earlier this week I described the process of building Blender for Windows using CMake and Visual Studio.  While I was doing I actually did a series of screen captures for the more visual learners amongst us.  Problem is, my machine decided editing 1080p video was a crime against humanity, so I wasn’t able to […]

3D Studio Max, Maya and Softimage… for free????

  Well if you are a student that is, yes!  Autodesk has made an absolute ton of their programs available on a 36 month license for students.  That said, there is a very big but… and we will get to it in a moment.  First off, here are the applications they made available:   AutoCAD® […]

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