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More Project Anarchy details

During GDC Havok announced Project Anarchy a collection of their gaming technologies including Physics, Animation and the Vision engine for mobile. Today a few more details where announced and its all great news! What’s included?We have a powerful toolset made up of Havok’s Vision Engine, Physics, AI and Animation Studio; components of which have been […]

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Creating a better Codea development environment. Codea on the desktop… sorta.

I mentioned yesterday that i’ve become rather smitten with Codea but didn’t exactly find the prospect of typing on the iPad screen appealing.  I could have hooked up a Bluetooth keyboard, but I don’t want to carry one around with me, especially as the one I own is massive.  I didn’t really feel like spending 50-100$ […]

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Which technology would you be most interested in GameFromScratch covering?

Near the end of last week I announced the GameFromScratch game project and announced I was most likely going to use HTML5 as the development language of choice, while LibGDX and HaXe + NME were my runner up technologies.   The end result of the process is going to (hopefully!) be a published game on iOS […]

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Zynga release PlayScript, a C# 5/ActionScript hybrid that targets the mono runtime

The project is currently up on Github.             I will let them describe it in their own words: PlayScript is an open source Adobe ActionScript compatible compiler and Flash compatible runtime that runs in the Mono .NET environment, targeting mobile devices through the Xamarin Studio MonoTouch and Mono for Android […]

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C++ memory management isn't the boogie man you may think it is

I hear over and over again in programmer forums, mostly beginner forums, that C++ is hard because you have to manually manage memory!  This is not only wrong, it’s dangerous.  Whenever you see this comment, be wary about following this persons advice in the future. Why?  Simply put, because if you are manually managing memory […]

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