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Unity, Unreal, you've got company! Havok throw their hat into the mobile toolset market in a big way!

Well, this one came out of left field… well, that or GDC, but it’s easily the biggest news yet for mobile game developers.   Havok, the makers of the popular Havok physics engine, the Vision 3D game engine and much much more, just announced Project Anarchy.   What exactly is that?  Well, I’ll let them […]

Unity, Unreal, you've got company! Havok throw their hat into the mobile toolset market in a big way! Read More

A closer look at the Loom Game Engine, Part Five: Input and Sound

In the prior section we looked at getting graphics on screen.  In this section we will look at how to control your game and play sound.   Let’s jump right in with a touch example. package {     import cocos2d.Cocos2DGame;     import cocos2d.CCSprite;     import cocos2d.Cocos2D;       public class HelloWorld extends […]

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A closer look at the Loom game engine Part Three: Hello World… and a bit more

This is part 3, the following are links for part one and part two in this series.   Alright, we’ve installed the tools, got an editor up and going and now how to run the generated code, both on our computers and on device ( well… Android anyways… I don’t currently have an iOS developer license from […]

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