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Deadly Dungeons developer reveals in depth details about Android based OUYA console

  The title pretty much says it all.  A developer working with the developer release of the OUYA console, the upcoming Android based home console,  has released a series of videos to YouTube showing the OUYA in action.   The first video is a hands on with the video hardware.     The second video […]

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Interesting new game dev book released: Game Tool Gems

  Over the holidays a new game development book Game Tool Gems was released.  It is somewhat unique being focused on creating game tools, a subject I actually really enjoy that isn’t often covered.  The publishers description:   Game developers love what they do because of whizzy graphics and clever technical ideas, but creating games […]

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Creating game creation tools using HTML5: Adding a grid and expanding the menus

So my HTML5 game tool creation tutorial series took a bit of a hiatus, but now it’s back.  As a quick recap, if you are interested in creating a) game tools using HTML5/JavaScript and/or b) are looking for examples of non-trivial web applications, this is the series for you!  Keep in mind though, I am […]

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The open sourced Torque 3D game engine announces 2.0 release

GarageGames have announced the 2.0 release of the recently open-sourced Torque 3D game engine.   So, what is new?   Project Manager, a Qt based project creation tool, for creating projects from Torque Templates A dedicated Linux game server, guess this is easily the biggest new feature of this release Various smaller bug fixes and improvements […]

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Blender 2.65 released … a couple days ago. What's in it for Game Developers?

Whoops.  I generally keep on top of new Blender releases, but this one slipped past my radar.  So, this new is a bit dated.   Anyways, Blender 2.65 was released a couple days ago.  This post takes a look at what’s in this release of interest for game developers.  At first glance, not too much. […]

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