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Non GameDev related tip: Removing the animation from an animated gif

  So as I announced yesterday, I am currently in the process of reworking some existing GameFromScratch tutorials into book formats.  This presents one particular challenge… animated gifs.   While animated gifs are mostly used these days for memes and cat pics, they can also be extremely useful in tutorials.  If you need to demonstrate […]

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Announcing new Patreon Benefits and Whats in the works here at GameFromScratch.com

  Hello All, just a quick state of the union of what’s going on at GameFromScratch.com, what’s in the pipeline for the near future and announcing an exciting (IMHO at least) change in our Patreon campaign.   New Perks for Patreon Backers   GameFromScratch.com somewhat recently launched a Patreon campaign.  Instead of splitting time between […]

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Unreal Engine 4.8 released

  Unreal just released version 4.8 of their popular Unreal Engine.  This is some very good timing as my recently released Tilemap tutorial depended on some key new features in the 4.8 preview release.   The timing of this announcement seems somewhat…  shocking, given that Unreal 5.1 was just released.  That said, this tit for […]

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Unity 5.1 released

  Unity 5.1 was released today.   Unity 5.1 new features are:   UNITY 5.1 Unity 5.1 features a highly-optimized rendering pipeline for VR and AR devices to help you achieve exceptional frame rates, as well as new networking APIs, and our Multiplayer Service with Matchmaker and Relay servers (in preview) for easy multiplatform networked games. […]

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Mixamo acquired by Adobe

  Mixamo, the creator of the online self serve animation service of the same name, as well as Mixamo Fuse character creation software, were just acquired by Adobe.   I just received the following email: Dear Mike, We are proud to announce that as of today, our company has been acquired by Adobe. Incorporating Mixamo […]

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