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Windows Phone 8 SDK released. What’s in it for game developers?

  Microsoft have just release their Windows Phone 8 SDK, you can read the announcement right here.  They have also launched a new Windows Phone 8 Dev Center, that you can access here.   And apparently, Microsoft don’t want anyone to use it… System requirements Supported operating systems: Windows 8, Windows 8 Pro Windows 8 […]

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GameDraw and Shade bring low cost content creation to Unity *IN* Unity

    It’s odd how news arrives sometimes, it always seems to arrive in batches and today’s post is no exception.  Earlier this week I read about a recently launched 3D modeller that works within Unity3D.  That piqued my interest for a few minutes, then something shiny came along and I forgot about it completely.  […]

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Creating game creation tools using HTML5: The basic YUI MVC app framework

  As per this post I am currently going through the process of creating some simple game creation tools using HTML5, more specifically using the YUI 3 library as well as the EaselJS canvas library.   This post illustrates the very skeleton upon which we are going to create our app.  YUI3 provides a full […]

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Using Moai with Chrome ( NaCL ( Native Client ( Inception moment there ) ) )

This post is going to look at getting your Moai app to run under NaCL, which is Google’s mechanism for allowing you to execute C++ code within Chrome.  There are a number of restrictions, but fortunately Zipline have done most of the hard work for us.   Like any other platform, your code is run […]

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MOAI SDK 1.3r2 released

  Zipline just announced a new release of the Moai SDK, 1.3r2.  This release is mostly due to the release of iOS 6 and is a bit of a double edged sword.  What’s the catch you say?   Most importantly, we have updated the Moai Xcode project to support Apple’s latest Xcode version 4.5 and […]

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Creating game creation tools using HTML5: Adding a sprite sheet upload dialog

  A level is made up of sprites and sprites come from somewhere.  In our editor, we are going to allow the user to “upload” multiple image files containing sprite sheets.  However, are server is not required and that is going to require a bit of work.  Also, we are going to need some form […]

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