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A Closer Look At LibGDX

  As part of GameFromScratch’s ongoing A Closer look at game engine series, today we are going to be taking a look at LibGDX, a Java based cross platform game engine(sorta).  The “Closer Look” series is intended to be a cross between a tutorial, review and overview of a game engine, aimed at helping those […]

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An Hour with Blender and GameFromScratch: Learning texturing, uvmapping and materials in about an hour

  Another in Blenders ongoing series teaching Blender in one hour chunks.  This video covers uvmapping, textures and materials in Blender:   It joins these previous parts in the series:   An Hour with Blender and GameFromScratch.com — Blender Introduction and Overview Another Hour with Blender and GameFromScratch.com — This hour covers 3D modelling A Couple Hours […]

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SFML 2.3 released

  SFML, the Simple and Fast Media Library, just release version 2.3.  SFML is a cross platform C++ based mostly 2D based game library built over top of OpenGL.  Although getting a bit long in the tooth, GameFromScratch created an SFML C++ game dev tutorial series if you are interested in learning more.   As […]

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LibGDX version 1.6 released

  Title kinda says it all.  Version 1.6 of the popular, cross platform Java based game library LibGDX was just released.  The changelog from the release: [1.6.0] – API Change: GlyphLayout xAdvances now have an additional entry at the beginning. This was required to implement tighter text bounds. #3034 – API Change: Label#getTextBounds changed to […]

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