Photoshop Touch for Android Review/Walkthrough

  I just finished publishing my very first product review, this one covering Photoshop Touch for Android.  The whole world is looking for an alternative to the extremely expensive Photoshop CS without avail, has one finally arrived on Android for a mere 10$?     Read the review to find out!   If you only […]

What’s in the works at GameFromScratch?

    In case anyone was curious what exactly was coming up here at GameFromScratch, especially since I completely threw the original concept for this website out the window a few months back, this post is a summary of the current tasks I am looking at implementing.  Your feedback is greatly appreciated.     First […]

Have you got the time?

    Handling game time is problem that almost all games have to deal with.  A very good question recently came up in my C++ game from scratch tutorial about why I didn’t normalize the players movements which reminded me of a post on the subject.     Years ago Shawn Hargreaves of XNA ( […]

Doom 3 source finally available

    Continuing the long standing ( and very cool ) tradition of releasing id source code a number of years after being released to market, the Doom3 engine/game source code has been made available on GitHub.     I have only had the chance to peruse it briefly, but I have to say what […]

Game From Scratch C++ edition chapter 8 is now live

  Chapter 8 of the GFS beginner C++ tutorial, Pang! is now live and can be accessed here.     This chapter represents a bit of a break from the norm, in that it deals with code design more than it does actual SFML and game implementation.  I actually had a great deal of fun […]

New version of Unreal Developer Kit (UDK ) released today

    Epic has released a new version of their UDK.  Updated features include:   Upgraded to Scaleform 4 Vastly improved rendering integration with multithreaded renderer Added Action Script 3 support. Action Script 2 is still supported. Includes CLIK 3.0 (Lightweight Interface Kit) Major improvements to the AMP profiler Updated UDN documentation     Unreal […]

Wow, it’s good deal time if you are an artist!

    In doing some link checking for a review I am working on, I started noticing that there are some pretty major sales going on… that whole Black Friday thing.  To non-Americans, Black Friday is a tricky thing to explain.  It’s name is routed in this Friday representing the day retailors traditionally went “Into […]

Telling Eclipse to use the JDK instead of JRE

    Eclipse has this annoying habit of using the JRE instead of a JDK you have installed.  It isn’t immediately obvious what is happening until you attempt to build a project.  For example, I just move some PlayN source to a new laptop and when I try to compile I get:   [ERROR] Failed […]

PlayN 1.0.1 pushed to Maven Central

  The new update should make the install process even easier. The process still works the same, just now with less annoying warnings and work around required.  Also, the Java (target) has been split out as an individual sub-project, a move which makes lots of sense.  I would describe why, but frankly the original author […]

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