3D Engine round-up

I just finished publishing the GameFromScratch 3D Engine round-up.  This is a guide to the top game engines in use by game developers today, that are available to be licensed. There are a total of 20 engines on the list, and for each one it includes the platforms it runs on, the platforms it can […]

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RIM releases GamePlay 1.4

I wrote sometime back about RIM’s open-source Gameplay SDK.  GamePlay is a complete 3D engine that targets Blackberry OS 10/PlayBook OS, Android, iOS, Windows and MacOS X.  They just announced the release of 1.4 and it’s full of some pretty nice additions:   New features Lua script bindings on all public interfaces of the framework. […]

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New Site Layout…

As you can probably tell if you have visited before, I have made some changes to the layout of the site.  This is one of those items that has been on my to-do list since… well basically since I created this site.  I originally used slightly modified existing theme when I created the site, then […]

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Unreal Engine July 2012 release

Unreal have just release the July update of the popular Unreal Engine. New features include: Perforce version control integration Normal map workflow improvements Numerous Unreal Editor refinements including Nvidia Open Automate integration   Mobile improvements including DrawTimer for indicating busy status Better save game encryption Better ipod background music support SMS and Mail dialog support […]

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PlayN 1.4 has been released

  Google’s cross platform PlayN game library has just released version 1.4.  PlayN enables you to target desktop, iOS, Android, HTML5 and Flash using a single Java code base.     Details of this release:     PlayN 1.4 highlights: – You can now find out when your Android or iOS game is paused and […]

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