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Torque3D is going open source

  The venerable Torque3D game engine is going completely open source, with the source code released on GitHub. Torque was originally used to create the popular Tribes series of game, then was made available for a relatively low fee.  Considering this was ages before Unity or UDK existed, that was pretty revolutionary.   If you […]

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Marmalade 6.1 released

  The C++ mobile SDK Marmalade just announced release 6.1.   I suppose I can’t really refer to it as a mobile SDK any more, as one of the biggest features of 6.1 is the ability to target Windows and Mac OS desktops.   Other new features in this release are:   Target the desktop: […]

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A complete PlayStation Vita game from scratch: Part Two

  We are now going to create the MenuScene we saw at the end of part one.  This is a very simple two item menu, that will either start the game or return to the title screen.   MenuScene.cs   using System; using Sce.PlayStation.Core; using Sce.PlayStation.Core.Graphics; using Sce.PlayStation.Core.Input; using Sce.PlayStation.HighLevel.GameEngine2D; using Sce.PlayStation.HighLevel.GameEngine2D.Base; using Sce.PlayStation.HighLevel.UI; namespace […]

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Atari brings classics to HTML5 and releases the developer libraries and an arcade

  In celebration of their 40th anniversary, Atari has re-released a number of their classic games as HTML5 in their newly launched web arcade.  Each of the titles has received a facelift, and the list includes: Asteroids Centipede Combat Lunar Lander Missile Command Pong Super Breakout Yar’s Revenge     As you can see, the […]

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New book “3D Games Monetization with Unity and Leadbolt” added to Unity book roundup

  As the title says, I have inserted a new book into the Unity book list, 3D Games Monetization with Unity and Leadbolt. I do however use the word book in the loosest terms possible, as it is in electronic format only and it weighs in at a mere 37 pages.   That said, it […]

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