List of tools used

I have published up a list of tools used/to be used, both for creating the game and for authoring the website.  In a few cases, tools that are just bloody useful in general are listed.  This is very much a live document, so I will be adding to it as time goes on.  Each program […]

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A blast from the past

In a recent forum conversation, it was brought to my attention a previous work of mine was now unavailable online.  You see, when XNA was a new technology I started writing a free book on the subject, working with the release candidate.  In the end I wrote 4 chapters, then Microsoft released XNA 1 and […]

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When head meets wall…

So, choosing Blender for my art pipeline has some very big upsides, and a couple massive downsides.   Amongst the biggest downsides is that Blender is in the midst of a very long move from 2.4x to 2.5x, which means you are effectively using beta software in production.  Frankly, the 2.5x branch is probably as […]

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What’s the difference between Crease and Extrude Normal in Wings3D

While working on an upcoming beginners guide to Wings, I put some thought into something I had never really thought about before…  what the heck was the “Crease” command for?  Functionally it seemed identical to extruding an edge along its normal.  After some messing around though, I figured out the very small but somewhat important […]

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New Blender Release

So, I am a bit late to the party as this was actually announced on the 22nd, but the newest version of Blender, 2.57a has been released.  As Blender is one of the primary tools we will be using to create our game even a minor bug fix release is important.  A full list of […]

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A Crysis of faith

  After deciding that Unity is my Engine of choice, a new contender threw their hat in the ring.  Apparently Crysis is going to be freely available in August. “In August 2011 we will be launching a free CryEngine SDK. If you want to use it for fun, like all our previous MOD SDKs it […]

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