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Enough is enough Daz!

    I appreciate that you gave away your software for free and some of it has real potential, but the volume of spam is getting way too high.      These are some of the emails I have received from DAZ since signing up earlier this month, this doesn’t include my receipts/serial number emails, […]

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Node server side handling of Handlebar templates

  In my prior post introducing the bones of our YUI based level editor, I showed the following way of loading in a template from the server: initializer:function(){ var that=this, request = Y.io(‘/scripts/views/templates/person.Template’,{ on:{ complete:function(id,response){ var template = Y.Handlebars.compile(response.responseText); that.get(‘container’).setHTML(template(that.get(‘model’).getAttrs([‘name’,’age’,’height’]))); } } }); }   This works, but it is less than ideal.  There are […]

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Moai Tutorial Part 1: Opening a Window and creating a Viewport

  As of right now we have exactly nothing, so anything is an improvement.  Let’s start our game journey off with a bang… or at least a window.  Without further ado, some code:   screenWidth = MOAIEnvironment.screenWidth screenHeight = MOAIEnvironment.screenHeight print("Starting up on:" .. MOAIEnvironment.osBrand .. " version:" .. MOAIEnvironment.osVersion) if screenWidth == nil then […]

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