Today at their annual conference GTC, NVIDIA have announced a number of new interesting technologies, including RTX Remix, Micromesh and DLSS 3. Additionally NVIDIA announced the release of 4080 and 4090 series graphics cards.
RTX Remix is a new technology making it easier to create updated graphics mods for Direct 3D 8 and D3D 9 powered games.
RTX Remix is able to capture the textures, geometry, lighting, and cameras thanks to an innovative, custom D3D9 Runtime called the RTX Remix Runtime. Classic games like Morrowind use the D3D9 runtime to send draw calls (rendering instructions) to the GPU. RTX Remix Runtime intercepts those draw calls, interprets them into distinct assets, and reassembles those assets into an identical scene. From there, RTX Remix converts the assets and scene into the widely adopted Universal Scene Description (USD) open 3D framework, which is the foundation of the NVIDIA Omniverse platform for building and operating custom 3D pipelines.
DLSS3, or Deep Learning Super Sampling also got a version bump today:
NVIDIA DLSS (Deep Learning Super Sampling) 3 introduces an all-new neural graphics technology. It multiplies performance using AI to generate frames all while delivering best-in-class image quality and responsiveness. The new AI network, called Optical Multi-Frame Generation, is powered by dedicated AI processors called Tensor Cores and the new Optical Flow Accelerator in GeForce RTX 40 Series GPUs.
Information is taken from sequential frames and an optical flow field to generate a new high-quality frame, boosting performance in both GPU– and CPU-bound scenarios. DLSS 3 combines DLSS Frame Generation with DLSS Super Resolution and NVIDIA Reflex low latency technology. It delivers up to 4x improvements in frame rate and up to 2x improvements in latency compared to native resolution rendering.
Another interesting announcement is the Micromesh graphics primitive, which can be thought of as NVIDIA’s implementation of Unreal Engine’s Nanite technology, for storing super high resolution data in a real-time usable format.
NVIDIA Micro-Mesh is a graphics primitive for extreme geometry and real-time ray tracing. Accelerated by NVIDIA® GeForce RTX® 40 Series GPUs, this technology efficiently stores opacity and displacement and allows assets to be used in their full fidelity, directly rasterized or ray traced. Micro-Mesh increases real-time performance and memory compression for complex geometry such as scanned artifacts, creatures, rocks, and trees.
You can learn more about GTC announcements including RTX Remix, DLSS3 and Micromesh in the video below.