Coming over a half a year since the 24.09 release, O3DE have just released O3DE 25.05. O3DE resulted from the open sourcing of Amazon Lumberyard game engine, which itself was a fork of CryEngine. While this release doesn’t add a ton of shiny new features, it does greatly improve the performance, stability and polish of the game engine, making it feel much more ready for prime time usage.
Highlights of the O3DE 25.05 Release:
- Improved rendering performance (up to 40%) thanks to subpass rendering support and new shader constants feature.
- Mature multi-gpu rendering support
- Vertex Color support
- Improved Trackview (cinematics) stability and ease of use
- Automated XR installation process
- Improved Android builds support
- SimulationInterfaces Gem: new Gem implementing standard ROS 2 simulation interfaces
- Asset Processor dependability improvements
- Reduced memory usage in editor and runtime environment
- Several multiplayer bug fixes and improvements
Key Links
You can learn more about the O3DE game engine and see O3DE 25.05 release in action in the video below.