OpenFL is the rebrand of NME, a cross platform HaXe media framework designed to implement a Flash like API for the Haxe programming langauge. Lime is the lower level library OpenFL is built upon. Both saw new releases this week
From the OpenFL release notes:
4.1.0 (08/29/2016)
- Added new Stage3D code migrated from the (now defunct) PlayScript project
- Added support for ENTER_FRAME, EXIT_FRAME and RENDER if not on the stage
- Added openfl.ui.MouseCursor and Mouse.cursor support
- Made minor changes to read-only getter properties to reduce code
- Added to/from UInt conversion for standard enum types
- Added duration to HTML5 NetStream onMetaData object
- Added vector.insertAt
- Added dictionary.exists
- Improved stroking in graphics API
- Improved openfl.Vector for better accuracy/performance
- Fixed the order of ADDED and ADDED_TO_STAGE events
- Fixed the behavior of vector.concat with no arguments
- Fixed netStream.seek on HTML5
- Fixed Capabilities.screenResolutionY
- Fixed an issue with HTML5 shape positioning
Now from the Lime release notes:
3.1.0 (08/29/2016)
- Switched from Ant to Gradle for Android builds
- Added workarounds for some Haxe 3.3.0-rc1 issues
- Added support for hidden windows on the desktop
- Improved HTML5 mouse move by ignoring repeat events
- Fixed issues in ArrayBuffer when values were null
- Fixed a cross-origin issue that affected some browsers
- Fixed support for System directories on Android
- Fixed null fromBytes/fromImage conversion