OpenTK is Kinda Sorta… Dead

 

This news came to me from cra0zy on Twitter and it’s a bit of a bummer.  OpenTK, a popular set of OpenGL bindings for .NET languages is currently dead.  The original founder walked away from the project and the guy that has been maintaining the project for the last several months posted this message to Github.

 

Notice

@frassle (current maintainer) is stepping away from this project. The project owner is not around to give direction, and I don’t have access to the website, nuget account, travis account or most permissions on the github account. I can’t push this project forward.

As I’m the only one whos maintained this repo for the last 6 months with my absence pull requests and issues will probably stay unresolved. I’d suggest developer look to other projects like MonoGame or SDL2#.

As this is a large project used by many people I thought it best to add this notice before signing off.

 

So basically nobody has full access to the project anymore and the guy that has been keeping the project on life support just quit.  The line “look to other projects like MonoGame” is an interesting one, as I am pretty certain Monogame itself is dependent on OpenTK.

 

At the end of the day it may not be all that big of a deal.  Obviously all of the source code is still out there if someone else wants to pick up the torch and run with it.  Additionally, with Vulkan “coming soon”, I can’t imagine there will be a great deal of changes in the world of OpenGL in the future.

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