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Blender 2.75 released

Today the Blender foundation announced the release of Blender 2.75. Not really a ton there from game developers specifically but a solid release all the same. Image by Cosmos Laundromat – cosmoslaundromat.orgBlender Foundation and the blender.org developer community are proud to present the official Blender 2.75 release. The main highlights of this release are:Blender now supports […]

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Announcing new Patreon Benefits and Whats in the works here at GameFromScratch.com

  Hello All, just a quick state of the union of what’s going on at GameFromScratch.com, what’s in the pipeline for the near future and announcing an exciting (IMHO at least) change in our Patreon campaign.   New Perks for Patreon Backers   GameFromScratch.com somewhat recently launched a Patreon campaign.  Instead of splitting time between […]

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Unreal Engine 4.8 released

  Unreal just released version 4.8 of their popular Unreal Engine.  This is some very good timing as my recently released Tilemap tutorial depended on some key new features in the 4.8 preview release.   The timing of this announcement seems somewhat…  shocking, given that Unreal 5.1 was just released.  That said, this tit for […]

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A Closer Look At LibGDX

  As part of GameFromScratch’s ongoing A Closer look at game engine series, today we are going to be taking a look at LibGDX, a Java based cross platform game engine(sorta).  The “Closer Look” series is intended to be a cross between a tutorial, review and overview of a game engine, aimed at helping those […]

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Unreal Engine development on laptops. Tips to maximize battery life

  Right when Unreal Engine 4 was released I promptly downloaded it on my Macbook Air.  Obviously I wasn’t expecting exceptional performance but where I was truly staggered was battery life.  When I started my battery was showing 9 hours remaining.  51 minutes later my machine died.  Wow.  Of course any machine running intensive CPU […]

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