A look forward at the new features coming in Godot 4.4 and beyond, a rendering update as well as details of the new Meta Quest editor

Waiting For Godot 4.4

Just over a month ago Godot 4.3 was released so now of course it is time for us to start waiting for Godot… Godot 4.4 that is. There have been two Godot 4.4 Dev releases, these releases are essentially pre-Beta versions and are certainly not considered for use in production. […]

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Raylib Project Creator is a new tool for the Raylib game development framework that makes it easier to move to Visual Studio 2022 and VS Code

Raylib Project Creator

I have long been a fan of the open source free RayLib game development framework. With bindings for just about every programming language ever, tons of examples and support for most major platforms, Raylib is a versatile toolkit for building games using code. What has always shined about RayLib though

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Unity just held their annual developer conference Unite 2024 and we cover the key announcements for game developers in under 10 minutes

Unity Unite 2024 Keynote

The Unity annual developer conference Unite just completed the keynote speech today in Barcelona. In the video below we condense the keynote down to a little under 10 minutes and cover the key new announcements for game developers. Highlight features include: Check out our coverage of Unity Unite 2024 in

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Cascadeur, the AI assisted animation tool, just released Cascadeur 2024.2 with several new features like blend shapes and multi characters

Cascadeur 2024.2 Released

Cascadeur 2024.2 was just released. This powerful animation application is an example of AI and machine learning done right, in that it is there to assist the artist, not replace them. The 2024.2 of Cascadeur adds several new features including: Key Links Cascadeur Homepage 2024.2 Release Notes You can learn

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