Unity Release Patch 5.3.2p2

  Another week another Unity patch.  From the release notes, it seems that Blackberry support was just dropped: Improvements Smart TV: Correspond 2016 TV’s fonts and remote controller. Fixes (759408), (760759) – Android/iOS: Animation – Fixed Euler angles on rotation causing Transform to be set to NaN. (none) – BlackBerry: Removed BlackBerry option from build […]

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Wave ENgine 2.0.5 Released

  Wave Engine, the cross platform C# based 2D/3D engine we looked at a while back, just released version 2.0.5.  The following new features were added in this release:   Viewport Manager is now VirtualScreenManager Per Scene View Configuration Anchors – position elements using screen coordinates 64 bit support   You can read more details, […]

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Add-On Brings Easy PBR TO Blender

  PBR, Physically-Based Rendering, is the new hotness in the CG world, especially with the increasing popular of Substance Painter.  The end result of that process is a number of textures specifically for channels such as Roughness, Metallic, etc.  Taking the results from Substance to Blender however hasn’t always been the easiest.  Now there exists […]

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Kha Site Relaunched

  Kha is a cross platform, open source, cross platform game engine for Haxe developers.  Also, as was just recently covered, they also launched Kode Studio, an IDE for Kha and eventually Haxe development.  With all of these recent launches, they also just relaunched their website at kha.tech.  The new design is much cleaner and […]

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Tiled 0.15.1 Released

  Tiled, the open source map editor, just release a minor update in the form of 0.15.1.   This release added/fixed/changed the following features: Fixed adding/removing object name labels when set to always visible (#1171) Fixed a problem with ‘Execute in Terminal’ on OS X Fixed mouse coordinate conversion for hexagonal renderer Fixed image layer offset […]

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