BDX 0.2.3 Released

  This story coming care of /r/gamedev, BDX released version 0.2.3.  BDX is a game engine hosted inside Blender using LibGDX and Java for game programming.  Essentially it enables you to define and create your game in Blender, including complete physics integration, while generating LibGDX code.  I did a pretty in-depth tutorial on working with […]

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Unity Release Patch 5.3.2p2

  Another week another Unity patch.  From the release notes, it seems that Blackberry support was just dropped: Improvements Smart TV: Correspond 2016 TV’s fonts and remote controller. Fixes (759408), (760759) – Android/iOS: Animation – Fixed Euler angles on rotation causing Transform to be set to NaN. (none) – BlackBerry: Removed BlackBerry option from build […]

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Wave ENgine 2.0.5 Released

  Wave Engine, the cross platform C# based 2D/3D engine we looked at a while back, just released version 2.0.5.  The following new features were added in this release:   Viewport Manager is now VirtualScreenManager Per Scene View Configuration Anchors – position elements using screen coordinates 64 bit support   You can read more details, […]

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Add-On Brings Easy PBR TO Blender

  PBR, Physically-Based Rendering, is the new hotness in the CG world, especially with the increasing popular of Substance Painter.  The end result of that process is a number of textures specifically for channels such as Roughness, Metallic, etc.  Taking the results from Substance to Blender however hasn’t always been the easiest.  Now there exists […]

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