Blender 2.6 is finally available!

    It took a while, but Blender 2.6 is finally here.  I have to admit I am a bit disappointed as I recall from a earlier roadmap that 2.6 was going to be the branch where the BMesh project ( ngons ) were going to be added to Blender, but sadly that didn’t happen.  […]

Adventures in Playn-land, gotcha number 1

  Just a quick note to the people, like myself, that are checking out Google’s new game library PlayN.  The getting started guide says to git clone https://code.google.com/p/playn   This will error out if you try it.  Instead use the url http://code.google.com/p/playn.   I don’t know if this is a typo, or if the https […]

Blender 2.6 Release Candidate um… released.

  So if you want to stay on the bleeding edge, go get it.   Or of course you can just wait 10 days for the 2.60 official release.   The main changes are: 3D audio support Translated UI with support for non-western fonts Improved nodes editing Animation system improvements Texture face properties moved to […]

Why is my imported model so damned tiny?

  This is a pretty common gotcha when working with Unity, but it’s so damned annoying it’s worth bringing attention to it.   If you export an FBX model, in this case from Blender, into Unity it might be really really really really tiny, even though you set it’s size up appropriately in Blender before […]

Game From Scratch C++ Edition Part 6

    In this chapter we really get a move on, literally.  Bad puns aside, we are going to add keyboard controls to our PlayerPaddle, as well as create the game ball class.  In order to add input to our PlayerPaddle ( and other game objects ) we need to make some changes to our […]

Introducing GameFromScratch C++ Edition

  Regardless to what you say to people, they still want to start with C++.  In looking around recently for beginners resources in C++, I noticed many of these tutorials are brutally out of date and simply put, many of them are crap.     That’s why I took a bit of a detour from […]

Game From Scratch C++ Edition Part 5

    This section is going to be a bit of overkill for a simple pong game, but in a game of any greater complexity this is a task you are going to encounter eventually.  You see, until now we have just been declaring all the various bits and bobs ( really technical term there […]

Game From Scratch C++ and SFML Edition!

  Want to create a game using C++ and SFML?  This is the perfect place to start! This tutorial series will follow the creation of a simple game in C++ from the very beginning till the end, a micro-version of the overall purpose of this site.  C++ is an evolving language standard and a great […]

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