First Ever LibGDX Jam

  The first ever LibGDX Jam starts tomorrow, or today, or yesterday or sometime ago, I suppose it’s all relative to when you read this, isn’t it?  Well temporal factors aside, the first ever LibGDX Game Jam begins/began on Friday Dec 18th.  It is called creatively enough #LibGDXJam.  The rules and prizes from this jam […]

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LibGDX 1.7.2 Released

  Just in time for the first ever LibGDX Game Jam, LibGDX 1.7.2 was released.    This released included the following updates: [1.7.2] – Added AndroidAudio#newMusic(FileDescriptor) to allow loading music from a file descriptor, see #2970 – Added GLOnlyTextureData, which is now the default for FrameBuffer and FrameBufferCubemap, see #3539 – Added rotationChanged() for Actor […]

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Better FBX Support in Blender Using The Autodesk FBX SDK

  One of the major weak points for Blender, especially for game developers, is it’s FBX support.  You see, Blender is GPL licensed, which among other things means it can’t link to closed source libraries.  On the other hand, FBX is pretty much the industry standard interchange format these days, but it’s owned by Autodesk.  […]

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Xenko, Formerly Paradox, Release Version 1.5

  The recently rebranded Xenko game engine just announced the release of version 1.5.  New animation funtionality, a new profiler, runtime physics debug shapes and UI improvements top the new features.  Here is the highlight list  from the release: Skeleton asset A new Skeleton asset (*.xkskel) has been introduced. Both models and animations now hold […]

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RoboVM 1.12 Released–Adds Experimental tvOS and iOS 9.2 Support

  RoboVM, the technology the enables you to deploy Java based games and applications on iOS just released version 1.12.  The major features of this release are support for iOS 9.2 as well as experemental support for Apple’s new tvOS.  From the announcement:   iOS 9.2 Support In the meantime, Apple also released iOS 9.2, […]

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Xamarin Indie Free License for Developers with Published Title

  Back in October I had the following Twitter conversation with Nat Friedman of Xamarin.   It appears that this process has begun, at least for a limited time and for published developers.  From this announcement at Xamarin: Christmas comes early for indie game developers Because we love seeing indie games succeed, Xamarin wants to […]

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