Better FBX Support in Blender Using The Autodesk FBX SDK

  One of the major weak points for Blender, especially for game developers, is it’s FBX support.  You see, Blender is GPL licensed, which among other things means it can’t link to closed source libraries.  On the other hand, FBX is pretty much the industry standard interchange format these days, but it’s owned by Autodesk.  […]

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Xenko, Formerly Paradox, Release Version 1.5

  The recently rebranded Xenko game engine just announced the release of version 1.5.  New animation funtionality, a new profiler, runtime physics debug shapes and UI improvements top the new features.  Here is the highlight list  from the release: Skeleton asset A new Skeleton asset (*.xkskel) has been introduced. Both models and animations now hold […]

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RoboVM 1.12 Released–Adds Experimental tvOS and iOS 9.2 Support

  RoboVM, the technology the enables you to deploy Java based games and applications on iOS just released version 1.12.  The major features of this release are support for iOS 9.2 as well as experemental support for Apple’s new tvOS.  From the announcement:   iOS 9.2 Support In the meantime, Apple also released iOS 9.2, […]

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Xamarin Indie Free License for Developers with Published Title

  Back in October I had the following Twitter conversation with Nat Friedman of Xamarin.   It appears that this process has begun, at least for a limited time and for published developers.  From this announcement at Xamarin: Christmas comes early for indie game developers Because we love seeing indie games succeed, Xamarin wants to […]

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Great Collection of Blender Cycles Materials (And How To Use It)

  Via BlenderNation a great collection of Blender materials came to my attention and I figured I would share.  Blender user Mackraken is a bit of a hoarder of materials and this certainly works to our advantage!  He has made a complete collection of shaders available for our use, all nicely organized using matlib.   […]

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GameDev For Complete Beginners: A New Series Using Lua/Love2D

  Over the years there have been many tutorial series here on GameFromScratch, many of them aimed at beginning game developers.  What there has never been is a series for complete beginners.  Every single programming tutorial I have ever written has assumed prior programming experience.  Today I am launching a new series that will change […]

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GdxAI 1.7 Released

  GDX AI, a Java based AI library that works with (but doesn’t require) LibGDX just released version 1.7.   From the change log: [1.7.0] – Updated to libgdx 1.7.1 – API Addition: added GdxAI service locator that reduces coupling with libgdx and allows you to use gdx-ai out of a libgdx application without having […]

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