Unity Patch 5.2.2p4 Released

  A new patch has been released for Unity 5 with the following bug fixes and improvements: Improvements Added warning for NetworkIdentity on child game objects. Better error messages when network packets larger than MTU are generated by internal multiplayer systems. GI: Upgraded Enlighten to 2.22 UN20: An issue has been fixed where AMD Opteron […]

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Cocos2D-x V3.9 Released

  Announced over at the Cocos2D-x blog today, they just released version 3.9 of the popular cross platform open source 2D based C++ framework.  The release is primarily for maintenance and stability but some new functionality was added as detailed on the forum:   3D Module: Added 3D MotionStreak to support streak effect. Refined Sprite3D […]

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Emotion Detection in Games?

  We already have motion controls, audio control and of course tactile control, what about controlling a game with your emotions?  It sounds far fetched but it really isn’t, in fact it’s here today.  Just about every single modern gaming device has a front facing camera available in some form or another.  Well, Microsoft Research […]

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CastleDB — A Game Database? A Level Editor? It’s Both

  CastleDB is a light weight database written in Haxe with data composed of sheets.  It makes storing structured data extremely simple, much like working with an Excel spreadsheet and much simpler than a traditional database.  The resulting data is stored in JSON making it easily used in almost any game engine or programming language.   […]

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Unreal Engine 4.10 Released

  Unreal Engine 4.10 was just released today. Welcome to Unreal Engine 4.10! This release is packed with a number of great new features, but our main focus has been to increase engine stability and fix outstanding issues. Hundreds of reported bugs have been bashed, many new quality of life improvements were added, and virtually […]

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Urho3D 1.5 Released

  Urho3d, an open source 3D engine we took a closer look at last year, just released version 1.5.      From the release notes: Database subsystem with either SQLite or ODBC support. Localization subsystem. Improved the navigation / crowd navigation API and examples. SSE and animation performance optimizations. Enable BT_USE_SSE on Linux and MinGW […]

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GameFromScratch as The Aggregator for Indie GameDev News

  One thing I have greatly enjoyed about running GameFromScratch.com over the years was getting emails like “Thank you for introducing me to _____ game engine”.  GFS is actually a pretty large community at this point and the indie gaming community would be nothing without the awesome tools, frameworks and game engines available today.  One […]

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Gigabyte P34 V4 Review

  If you read my recent laptop buyers guide for game developers you may have noticed that the “winner” was the P34 V4 by Gigabyte.  In this case I put my money where my mouth is and purchased one.  After spending the last couple days using it I figured I would create a bit of […]

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