MaxPlay Game Engine. A Viable Unity or Unreal Competitor?

  The world of game engines is dominated by the two giants mentioned above, Unity and Unreal.  Both have huge bank accounts, huge communities and hundreds of ship titles behind them.  They are by no means alone, there are a number of other commercial 3D engines such as Havok’s Vision Engine, Gamebryo, CryEngine, Hero Engine, […]

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SFML C++ Tutorial – Handling Keyboard Input and Random Numbers

  In our prior tutorial we created a simple application that showed the basics of event handling in SFML.  In this tutorial we are going to expand upon that concept a bit further and show how to read the keyboard, both using events and direct polling.  Although not strictly SFML related (anymore anyways), we are […]

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Godot Engine Tutorial Part 16– Using Animated 3D Models

  Now that we have covered 3D basics and loading and creating static meshes now it’s time to move on to loading and using animated models.  Godot currently supports animation only in COLLADA format, which is supported with varying degrees of success in all popular 3D modelling applications.  If you are exporting from Blender, consider […]

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Godot Engine Tutorial Part 15–Static and Programmatic 3D Meshes

  Building on the previous 3D Godot Engine tutorial, today we are going to look at dealing with static meshes in Godot.  That is, meshes that don’t change and do not contain animations.  We will look first at loading a 3D model in OBJ format, apply a texture, then finally look at programmatic mesh creation.  […]

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