Cocos2D book round-up

Cocos2D for iPhone 0.99 Beginner’s Guide Cocos2d for iPhone 1 Game Development Cookbook Learn cocos2d Game Development with iOS 5 Learn iPhone and iPad cocos2d Game Development Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D and Chipmunk iPhone Cool Projects (**) Pro iOS 5 Augmented Reality (**) cocos2d-x手机游戏开发:跨iOS、Android和沃Phone平台(*)   (*) cocos2d-x […]

A little video capturing SNAFU

  So, until this point I have been using Microsoft’s Expressions Encoder to do video capture for tutorials on this site.  I am an MSDN subscriber and already had the Expression Studio installed, so even though I was really (…….. really ) pushing the bounds of my license I went ahead and used it.  Then […]

We all like free right?

  Well here is one out of nowhere.  StudioGPU have released their flagship product MachStudio Pro 2 for free.  Real free too so far as I can tell, not free with an asterisk free.  For those of you that have never heard of MachStudio, it is in very rough terms a near to realtime renderer […]

Chapter One – 3D Basics

  Chapter One covers a trip down the pipeline, starting off with a set of terms you should know, followed by some basic modeling, then we take that model into Unity.  Lots of this chapter is aimed at the very beginner, so if you are knowledgeable on a covered topic, feel free to skip ahead. […]

Letting someone else do the heavy lifting

  As YouTube allows videos up to 1080p in size and does a very good job of providing downsampled versions, from now on I will try to publish all future videos in 1080p.  The only exception are videos capture on my 720p laptop…. which will obviously be 720p. Only downside is, some of these can […]

On upcoming posts

  I am struggling a bit on how to format a “book” in blog terms.  What is the best way for me to get information across.  One of the big goals of this site is to guide a beginner through the entire process of creating a game.  At the same time however, as I come […]

Size doesn’t matter?

  You bet your ass it does!   When moving between applications, each has it’s own unit of measure and frankly 1 has a very different meaning from application to application!  In Wings, a Wings “unit” is completely arbitrary.  So for example if you make a cube 1 by 1 by 1, the “1” means […]

Why up? The joys of 3D coordinate systems.

  We are all familiar with 2 dimensional Cartesian coordinates for describing positions in 2D space, often used to represent pixels on screen, but ultimately the very foundation of algebra.  The two values, x and y can be thought of to represent Left <-> Right and        Up <->Down respectively, at least when dealing with two […]

Welcome to GameFromScratch.com

Here you can follow the process of creating a game from the very beginning to the very end. I will be posting to this site as I progress on my game. In a nutshell, that means you can learn as I learn, letting me make the mistakes for you!   What you need to know? […]

Video Tutorial: An Introduction to Wings 3D

  I just finished publishing an introductory tutorial about using Wings 3D.  It covers the basics like navigating the UI, common translations then illustrates many of the features like loop cutting and mirroring, extruding, cutting holes, beveling edges, bridging, etc.  I hope it is a useful introduction to those of you that are new to […]

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