Unreal Engine Tutorial Part Five: Pawns, Character Controllers and Handling Input

  Up until this point we’ve covered a ton of the items that go into making a game, but nothing resembling a game… the pieces simply didn’t fit together.  In this tutorial we are going to change that and start bringing everything we learned together.  We are going to be covering a lot today, so […]

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A Closer Look At LibGDX

  As part of GameFromScratch’s ongoing A Closer look at game engine series, today we are going to be taking a look at LibGDX, a Java based cross platform game engine(sorta).  The “Closer Look” series is intended to be a cross between a tutorial, review and overview of a game engine, aimed at helping those […]

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Game Engine Guides

– The following is the master list of “Closer Look at” series done by GameFromScratch.com.  Each is a combination of a guided tour, review and getting started tutorial, designed to give you a quick but thorough introduction to each game engine. The following list is chronological order in which the guide was written. If there […]

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