New Blender Release

So, I am a bit late to the party as this was actually announced on the 22nd, but the newest version of Blender, 2.57a has been released.  As Blender is one of the primary tools we will be using to create our game even a minor bug fix release is important.  A full list of […]

A Crysis of faith

  After deciding that Unity is my Engine of choice, a new contender threw their hat in the ring.  Apparently Crysis is going to be freely available in August. “In August 2011 we will be launching a free CryEngine SDK. If you want to use it for fun, like all our previous MOD SDKs it […]

What's different between versions?

  So, in its relatively short lifespan Android has seen a 1.0, 1.5, 1.6, 2.0/2.1, 2.2, 2.3 and most recently 3.0 release.  As a developer, you need to decided which of these to target and which of these to ignore.  In many ways, if you are using Unity or another engine it makes the decision […]

A question of power…

One of the very first things you need to decide when creating a game is what your target hardware is going to be.  This affects so many things, from the engines available to you, how many polygons you can use to create your models, how large your textures can be, etc…  In many cases, like […]

A history lesson you never asked for…

Once, many years ago there was a company called Symbolics. This company, though now defunct, goes down in history as the very first .com address ever registered. Even more impactful, Symbolics’ actions lead directly to Richard Stallman creating GNU! At the time, Symbolics created a series of LISP based workstations, very powerful workstations by the […]

My Blender Keyboard Shortcuts

  The following is a list of keyboard and mouse shortcuts for using Blender.  It is mostly for my own reference and exists because many of the existing shortcut lists out there a) are out dated and largely irrelevant now b) are too comprehensive.  I really only care to record the keys that are most […]

Oh yeah… the game

I suppose now is as good a time as any to actually talk about “the game” we are in fact going to create from scratch.  There are a few very key things to keep in mind when going through the game design process…  imagination is cheap and easy for most people, but you always have […]

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