MonoGame 3.3 released

  MonoGame, the popular cross platform spin-off the now dead XNA framework has just released version 3.3.   For the official release notes:   This is a short summary of all the changes in this release: Support for vertex texture fetch on Windows. New modern classes for KeyboardInput and MessageBox. Added more validation to draw […]

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Phaser HTML5 game library adds Box2D support via commercial plugin

  I’ve long been a fan of the Phaser HTML5 game library, as my ongoing tutorial series might indicate.  Somewhat recently Phaser started adding premium commercial plugins.  The most recently added plugin adds support for Box2D, the popular 2D physics based library.  This is a commercial plugin (aka, you’ve got to pay for it.  $65 […]

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RoboVM 1.0 released

  I absolutely LOVE version 1.0 releases.  Yeah, it’s just a number but it’s a critical number.  One that says “this is no longer just a toy and we are ready to stand behind it!”.  It’s not really the product that changes, but the attitude attached to it.   Well, RoboVM just hit that critical […]

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Copperlicht 1.9 released

  Copperlicht, a somewhat recently open sourced WebGL game engine has just released version 1.9.   Release notes are, shall we say…  terse.  Here they are in the entirity from the Copperlicht forums.   Hi, CopperLicht 1.9 is now available for download. Get it here: http://www.ambiera.com/copperlic… Added support for realtime reflecting water surfaces, rendering to […]

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Allegorithmic release tools under awesome new rent to own license

Allegorithmic, makers of the popular Substance 3D painting suite among other products have just announced an excellent new way to purchase their products.   They announced a new program, Substance Live, details below were taken from this forum posting:     Basically, like many other packages, you can now subscribe to Substance Designer/Painter for a […]

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What ever happened to the BitSquid Engine Autodesk purchased? It became the Stingray Game Engine

  Along with the Maya LT release Autodesk also teased a bit about their upcoming game engine Stingray.  You may recall sometime back that Autodesk acquired a company called Bitsquid that were working on a light weight, cross platform C++ game engine.  However since that announcement we have heard absolutely nothing.  Considering their importance to the […]

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