Phaser 2.2.0 ( then 2.2.1 ) JavaScript Game Dev library released

  The Phaser HTML5 game development library has been churning out the releases as of late, and just yesterday 2.2.1 was released.  Perhaps most impressively, much of the releases content came from members within the community, always a good sign with open source projects.    The biggest new feature is the Scale Manager, which you […]

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LibGDX Video Tutorial: Audio Programming, Sound Effects, Music and Audio Recording

  In this video tutorial we look at all aspects of audio programming in LibGDX.  We look at how to play back sound effects, stream music audio we even record audio from the microphone and play it back.  We also touch on a couple important concepts like cross platform file formats and creating transitions between […]

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An Introduction to 3D Graphics Applications… and a small history lesson

  Starting life as niche technology, costing millions of dollars and used only on high end films, 3D graphics have now become nearly ubiquitous these days.  Still used in movies ( nearly all movies these days ), 3D graphics are used heavily in games, TV, marketing, conceptualization, engineering and much much more.   In this […]

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Adventures in Phaser with TypeScript– Physics using the P2 Physics Engine

  Previous Part Table Of Contents   Now we are going to look at using the P2 Physics engine.  Truth of the matter is, the experience is very similar to what we just experienced with Arcade physics.  The biggest difference is P2 is more accurate, has greater options for simulation and critically, takes up more […]

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Adventures in Phaser with TypeScript– Physics using Arcade Physics

  Previous Part Table Of ContentsNext Part   I’ve already cheated a few times using physics with the caveat that “I will cover this later”.  Well, welcome to later!  One thing you should be aware of right away is that there are a number of different physics engines available in Phaser.  In this particular tutorial […]

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Urho3D game engine version 1.32 release

  The Urho3D C++ cross platform game engine just released version 1.32.  The following is the change log from this release:     Finalized Urho2D functionality, including 2D physics using Box2D, sprite animation and tile maps Threaded background resource loading. Must be manually triggered via ResourceCache or by loading a scene asynchronously Attribute and material […]

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