No More waiting for Godot! Godot Engine reaches 1.0 milestone release

  Sorry… absolutely can’t resist that pun, no matter how obvious it is.  Anyways… the Godot Game Engine has been on my radar since they announced they were going open source at the beginning of the year.  Today they finally announced their 1.0 release today.     Never heard of Godot?  It’s a Unity-esque game […]

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LibGDX Video Tutorial: Gestures–Panning, Zooming, Pinch, Tapping and more

  This video tutorial covers handling gestures in LibGDX, this includes: pinch zoom tap pan long press   You can view the video in full resolution on Youtube here.  The source is included below.   Source from this tutorial example: package com.gamefromscratch; import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import […]

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LibGDX Video Tutorial: Cameras and Viewports. Handling multiple resolutions and aspect ratios

  In this video tutorial we look at using the different types of Cameras available, using a Camera to position your world in a device independent way.  Next we discuss the various Viewport options available for making your render results look best across a number of devices.  Since this video was released at the same […]

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Phaser 2.2.0 ( then 2.2.1 ) JavaScript Game Dev library released

  The Phaser HTML5 game development library has been churning out the releases as of late, and just yesterday 2.2.1 was released.  Perhaps most impressively, much of the releases content came from members within the community, always a good sign with open source projects.    The biggest new feature is the Scale Manager, which you […]

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