Chapter 1c Edge loops

  This topic is important enough to get it’s own section, although reality is it is pretty straight forward.   When modeling, it is often advantageous to work with edge loops, which are simply stated a set of connected edges across a surface. Generally the first edge connects to the last edge, thus forming a […]

Chapter 1b Modeling Operations

  Now that we covered the basic building blocks of 3D modeling, lets look at what we can do with them.  At it’s core, 3D modeling is pretty straight forward and is built around a few core operations.  Although the names may change from application to application, the following instruction should be applicable to any […]

Give my apologies to the GIMP

  In my prior descriptions, I had some not too nice words for the GIMP.  For those that have never heard of it, The Gimp is a free art program, generally regarded as the closest thing to Photoshop that the OpenSource world has to offer.  In my prior use, I found the GIMP pretty much […]

Adjusting Tweak Radius in Wings 3D

  Tweak is a neat feature in Wings 3D that allows you to do radius based editing, by setting a falloff radius of effect.  There is one confusing thing with Tweak though, when setting the radius, you get the following item in the info bar:   Here’s the catch, in order for the radius adjustment […]

Out of memory problems

  As is the joy of being a PC user, you are on occasion going to encounter Gremlins.  I’ve been doing this way too long and recently encountered a problem that I simply could not solve.  When rendering some video in Blender recently, I started getting out of memory errors, then my computer would crash […]

Free tutorials available from Design3 until July 10th

  As I noticed on Gamedev.net Design3 made a series of tutorials for Blender 2.5x UI navigation available.  Considering that the user interface may perhaps be Blender’s most difficult aspect for new users, these can be incredibly handy.    However, Design3 have made available all off their tutorials available for free until July 10th.  Considering […]

Creating reference images in Wings 3D

  Often times, especially when modeling real world objects, you like to use a reference image to model against.  The following video shows how to setup a pair of reference images in Wings 3D.  The process is pretty straight forward.   Step 1:  With nothing selected, right click and select Image Plane…   Step 2: […]

Chapter 1a The Building Blocks of 3D

  This section covers the basic building blocks and common terminology in the 3D world, although they way they are used changes from program to program, all of these constructs or terms are encountered in just about every 3D application you may pick.  Speaking of which, now might be a good time to select which […]

Wings3D, Hotkeys and you.

    One thing you are going to find very different when working with Wings 3D is that there are very few hotkeys.  It’s very much user driven and it is expected that you will define hotkeys all of your own.  Right off the bat, there is one you should define, that of Cut->Edge.  This […]

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