Customizing Blender’s UI

  When just starting out with Blender, figuring your way around the UI is probably the most difficult step.  One of the most difficult things to come to terms with is creating and closing windows.  This is something that changed massively from Blender 2.4 to 2.5, so a lot of the documentation out there is […]

Game from Scratch C++ Edition Part 2

    Alright, code time! In this part we are going to setup the general framework for our application. Pang! is going to be state driven, which means at any given time the game is in exactly one state. It is by changing states that we control program flow. It also makes certain tasks like […]

Blender 2.59 released

  I’ve been a little to focused on C++ I completely missed and forgot to mention that a new release of Blender, Blender 2.59 was release (*cough* 3 days ago *cough*). A ton of new bug fixes, include one specifically for exporting to Unity, have been addressed.  Additionally added support for 3D Mouse(s?), Custom Keymapping, […]

Monotouch lives!

  Great news for C# developers interested in iPod and Android development, it appears that Attachmate, the company that inherited the rights to Mono/Monotouch from the corpse of Novell, has released the IP to Xamarin.  Xamarin was the company founded by Miguel de Icaza.   This is great news for C# developers, especially those interested […]

Compiling Blender on Windows Video Edition!

  Earlier this week I described the process of building Blender for Windows using CMake and Visual Studio.  While I was doing I actually did a series of screen captures for the more visual learners amongst us.  Problem is, my machine decided editing 1080p video was a crime against humanity, so I wasn’t able to […]

Game From Scratch C++ Edition Part 1

  This part is sadly rather dull, there will be absolutely no coding but it is a necessary evil. In this part we are going to configure your development environment to work with SFML. If you already know all about how to set Visual Studio up, or are working in a different IDE, feel free […]

3D Studio Max, Maya and Softimage… for free????

  Well if you are a student that is, yes!  Autodesk has made an absolute ton of their programs available on a 36 month license for students.  That said, there is a very big but… and we will get to it in a moment.  First off, here are the applications they made available:   AutoCAD® […]

About design…

  This began life as a post here but it became long enough and IMHO important enough, I am going to clean up the spelling a bit and repost it here.  It was in response to a fairly new developer with a question about class design.     This is one of those things that […]

Chapter 1c Edge loops

  This topic is important enough to get it’s own section, although reality is it is pretty straight forward.   When modeling, it is often advantageous to work with edge loops, which are simply stated a set of connected edges across a surface. Generally the first edge connects to the last edge, thus forming a […]

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