Unity release 4.6 Beta and announced open sourcing of new UI System

Today ( well yesterday technically ) Unity announced the open beta of Unity 4.6.  Along with that announcement was news that they would be open sourcing a much of their new UI system along with other open source projects that I didn’t actually know about.   First, let’s look at what’s new in Unity 4.6: Features […]

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LibGDX 1.3 released

  LibGDX, the cross platform, Java based, open source gaming library for iOS, Android, HTML5 and Desktop has just reached version 1.3.  The details of the new release:   API Addition: Added Input.isKeyJustPressed API Addition: multiple recipients are now supported by MessageDispatcher, see https://github.com/libgdx/libgdx/wiki/Message-Handling#multiple-recipients API Change: State#onMessage now takes the message receiver as argument. API […]

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Game Development Tutorial: Swift and SpriteKit Part 6 – Working with Physics Part 2

  Ok I think I ended up with an overly complicated title for this series once again…  This is the next part in the ongoing Swift with SpriteKit tutorial series.  In the previous part we hooked up a very simple physics simulation.  First starting with basic gravity then with a collision off the edge of […]

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Unreal Engine 4.3 released

I just received the following email from Unreal:   Unreal Engine 4.3 Released!   More than 500 updates ship in this release! Unreal Engine 4.3 includes greatly improved mobile support, awesome new rendering features, improved Blueprint workflows, and strides toward an excellent experience on Mac and laptops.   Check out the new World Composition tools, […]

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