Oculus VR announce acquisition and open sourcing of RakNet networking library

Today Oculus announced they have acquired RakNet and immediately released it under a modified BSD open source license.  The code is already available on their Github repository.  If you’ve never heard of it, RakNet is a low level C++ networking engine providing features like object replication, voice chat and patching.  A number of engines such as […]

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Game development tutorial: Swift and SpriteKit – Part 5 Sprite Animation

  Back in Part 3  of this SpriteKit/Swift tutorial series we looked at loading game sprites using a texture atlas and implemented a simple animation system.  At the time I said this wasn’t the way you perform animation and that I would cover the proper way later.  Then in Part 4 we covered SpriteKit actions showing how […]

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Game development tutorial: Swift and SpriteKit – Part 3 Texture Atlases

  In the previous tutorial part we looked at working with a single Sprite.  Reality is, very few games are composed of singular sprites.  UI’s are made up of a number of different sprites, animations are composed of several different frames, each composed of a single image.  Loading hundreds of individual textures is not good for […]

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Unity for PlayStation Mobile released and PlayStation Mobile 2.0 SDK released

  Thanks to a tip from a reader David I have become aware of the release for PlayStation Mobile and it’s completely free.  Here’s the details from the Unity Blog post.   Following hot on the heels of the PlayStation®Mobile (PSM) public preview, we’re proud to announce the full official release of the Unity for […]

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LibGDX 1.2 released

  Title kinda says it all, LibGDX 1.2 was released today.  The update includes:   OpenGL profiling utilities have been added, see https://github.com/libgdx/libgdx/wiki/Profiling A FreeTypeFontGeneratorLoader has been added to the gdx-freetype extension, allowing you to load TTF fonts via AssetManager Added Vector#setZero Added gdx-ai, extension for AI algorithms. Currently supports FSMs, seehttps://github.com/libgdx/libgdx/wiki/Artificial-Intelligence Added equals/hashCode methods […]

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Autodesk Announce Maya LT 2015 Extension 1. Add tools for dealing with multiple animations in scene

This press release crossed my virtual desk today: Autodesk Announces Maya LT 2015 Extension 1Today Autodesk announced the first extension release for Maya LT 2015. The update enhances the animation experience for professional indie game makers by allowing artists to create more elaborate characters and environmental objects. The animation export tool gives artists a completely […]

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LibGDX Tutorial 11: Tiled Maps Part 3: Using Properties and Tile Map animations

  In this part we are going to look at how to add animations to a TileMap in LibGDX.  Along the way we are going to look at using Properties a very important part of using Tile maps, as properties contain your games “data”.  First let’s take a look at setting properties in Tiled.  I […]

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