Creating a game sprite: Texture mapping Part 4: Painting in Blender

  First, let me start by saying this step is completely optional!  Blender has integrated texture painting functionality, but if you prefer to work entirely in a 2D application like GIMP or Photoshop, that is completely your option.  That said, Blender’s painting abilities are pretty solid and are a great way to block in colours […]

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Creating a game sprite: Modelling in Blender Part 4: Enough with the box modelling

  In this post we are going to, for the most part, complete with the modelling portion.  In the end, I am going to stick with a relatively low polygon model so it can easily be used in a real-time 3D game, as well as for rendering a sprite.  Additionally, a lower polygon count makes […]

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Lanica finally launch Platino, a cross platform AppceleratorTitanium based 2.5D game engine

  Way back in October of 2012 I mentioned the Platino 2D game engine.  It runs in Appcelerator Titanium a cross platform JavaScript based mobile development system.  Platino appears to have it’s roots in QuickTiGame2D, and open source 2D Titanium game engine.  Anyways, after several months in closed beta Platino is finally available to the […]

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Looking at LibGDX and once again I find myself hating Google and Java developer tools

  I finally decided to check out LibGDX, a very cool and popular Java based cross platform game development library.  I’ve been meaning to check out LibGDX for ages, it’s the Java part that turned me off.  It’s not the programming language, Java is a really good one, it’s the eco-system.  Always it seems like […]

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Whats changed in the game development world since I wrote my game dev guide?

  One of the oldest and most popular articles on my site is I want to be a game developer… now what?  It offers a collection of advice for new game developers.  I keep intending to update it but frankly, not enough changed.  The following was recently posted on GameDev.net:   https://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx This article was […]

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