PlayStation Mobile Development Cookbook giveaway winners announced!

We have been running a giveaway of my recently released book PlayStation Mobile Development Cookbook here on GameFromScratch.com.  Now we announce the lucky winners!   The lucky winners are ( by Disqus username ): Neil Munro Brian Beuken Chaibi Mustapha       Congratulations to each of you. I sent you each an email in case […]

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Audio in Haxe and NME

So we’ve already look at general development, graphics programming and handling input with Haxe with NME, now we are going to take a look at audio support.  This is by far going to be the shortest post of the series, as frankly, it’s the simplest.   Let’s jump right in with playing audio.     […]

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Input in Haxe and NME

In the past we covered basic program structure as well as using graphics using Haxe and NME.  In this section we are going to look at handling input.  A number of these samples, such as multi touch, will only work on a device, although we will briefly look at how to create device specific code that still […]

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Graphics in Haxe and NME

In the previous post we looked at the basic structure of a program in Haxe/NME running on a number of different platforms.  Now I am going to check out the graphics portion of NME, specifically sprite/bitmap rendering.  I am going to need a graphic to use for this example and I chose to use these, specifically […]

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