A closer look at the Loom Game Engine, Part Five: Input and Sound
In the prior section we looked at getting graphics on screen. In this section we will look at how to control your game and play sound. Let’s jump right in with a touch example. package { import cocos2d.Cocos2DGame; import cocos2d.CCSprite; import cocos2d.Cocos2D; public class HelloWorld extends […]
A closer look at the Loom Game Engine, Part Five: Input and Sound Read More