A closer look at the Loom Game Engine, Part Five: Input and Sound

In the prior section we looked at getting graphics on screen.  In this section we will look at how to control your game and play sound.   Let’s jump right in with a touch example. package {     import cocos2d.Cocos2DGame;     import cocos2d.CCSprite;     import cocos2d.Cocos2D;       public class HelloWorld extends […]

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A closer look at the Loom game engine Part Three: Hello World… and a bit more

This is part 3, the following are links for part one and part two in this series.   Alright, we’ve installed the tools, got an editor up and going and now how to run the generated code, both on our computers and on device ( well… Android anyways… I don’t currently have an iOS developer license from […]

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Blender 2.66a released.

Pretty much just a bug fix release:   Interface Fix #34357: Image editor scope and clip editor track preview did not resize properly with different DPI settings. (r54760) Fix #33466: Alt+MouseWheel changes frame as well as buttons (r54929) Fix UI/DPI: user preferences window size now takes into account DPI, otherwise the buttons don’t fit properly. […]

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Meet the Loom 2D cross platform game engine, currently available for free to indie developers

  Just saw this pop up on Reddit and I thought I would share.  Yesterday a new engine was released, Loom.  (Nothing to do with the excellent game from LucasArts).  Loom works on Mac and Windows and can target Mac, Windows, iOS and Android.       Loom is a new game engine 2D game […]

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