PlayN 1.0.1 pushed to Maven Central

  The new update should make the install process even easier. The process still works the same, just now with less annoying warnings and work around required.  Also, the Java (target) has been split out as an individual sub-project, a move which makes lots of sense.  I would describe why, but frankly the original author […]

Mobile Flash is… dead?

  According to ZDNet Adobe just took Flash for mobile out to the pasture and put a bullet in it.   Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores. We will no longer adapt Flash […]

PlayN install guide… the new way

    Now that PlayN has been pushed into Maven Central, life and installation just got a heck of a lot easier.  Not that I appreciate their timing… couldn’t you have done this on Friday before I wrote an installer!     I will cover two ways to create a PlayN project.     Using […]

PlayN automated installer!

   EDIT: 11/7/2011 Google has published to Maven Central, which makes this entire process obsolete.  Refer to here for new instructions.  Fortunately the new process is much nicer and faster. PlayN is a wonder piece of technology with a horrible installation process, which is a shame as I think more people should check it out.  So […]

Actually running your PlayN game

    Hmm, kinda realized I missed this part in my recent PlayN installer post.  After you go ahead and create your game, it creates a new project hierarchy and… then what?  This post shows the various ways you can start your game.   Assuming you used my installer to install PlayN, you can run […]

Something odd is happening with comments…

      If you have left a comment recently and it appears to be gone, or if you get notification of a comment that when you check it doesn’t appear to exist, don’t worry you are not alone!   Something screwy is going on and sadly it is outside of my control as comments are […]

Getting started with PlayN

  *EDIT: 11/06/2011 I wrote an installer that automates this entire process, I recommend checking it out.  Of course, the manual process below will still work.   Before you can use PlayN, you need to download and configure it, which is not a completely trivial task.    First of all, you are going to need […]

A simple textured cube for PlayStation Mobile

  This page contains the resources required to make this simple textured cube.  The MDX file contains the initial texture, and a second “neon-ized” version of the texture is included.  Add both the mdx file, and the image to your project and configure their build action to content:   The texture model with its normal […]

Game From Scratch C++ Edition Part 8

      A bit of a warning upfront, almost all of this entire part is going to be throw away code.  At the same time as I release 8 I am going to release part 9 that implements a much more proper version.  Do not take from this chapter anything as good working form […]

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