PlayN for iOS?

    I am noticing from web logs a number of people are searching to discover if PlayN supports iOS as a target.  The short answer is no, the medium answer is maybe and the long answer is probably soon.     As it stands today PlayN targets Android, Java, HTML5 and Flash but no […]

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Moai Tutorial Part 1: Opening a Window and creating a Viewport

  As of right now we have exactly nothing, so anything is an improvement.  Let’s start our game journey off with a bang… or at least a window.  Without further ado, some code:   screenWidth = MOAIEnvironment.screenWidth screenHeight = MOAIEnvironment.screenHeight print("Starting up on:" .. MOAIEnvironment.osBrand .. " version:" .. MOAIEnvironment.osVersion) if screenWidth == nil then […]

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Moai tutorial series: The adventures of an intrepid programmer in the lands of Moai

    This tutorial series will be a progressive journey through the Moai SDK.  To a certain degree, each is a “micro” tutorial, covering a different aspect of Moai.  Each tutorial builds on the last and when taken as a whole, once completed, you should have all of the information you need to successfully make […]

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Setting up an IDE (IntelliJ IDEA) with auto-completion for MOAI game development

  The following is a guide on how to download and configure IntelliJ IDEA for use with MOAI/LUA development.  It is based heavily on information found in this thread, although it goes into a great deal more detail and uses the most recent versions as of 8/22/2012.   First and foremost, go and download IntelliJ […]

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