Creating game tools in HTML5

I am about to embark on a bit of a sidetrack here on GameFromScratch.com, hopefully a few of you find it interesting.   Basically I am going to start looking at developing game tools using HTML5.  Tooling is a massive part of the game development process and traditionally i’ve used RAD client only tools like […]

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Blender 2.64 released today

After a release candidate, followed by another release candidate, Blender 2.64 is finally here.   For game developers, the big release was actually the last one, this release is more focused of VFX, but there is still plenty to get excited about.  Here are details of the release in the Blender Foundation’s own words:   […]

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Moai Tutorial Part 6: Who put the bomp in the Moai, Moai, Moai. Playing audio in… you guessed it… Moai

  In this tutorial, we are going to look at how to play audio using Moai.  This is going to make heavy use of moaigui, so if you haven’t already, you may want to check the prior tutorial in this series.   As always, let’s jump right in to the code.  You may notice that […]

Moai Tutorial Part 6: Who put the bomp in the Moai, Moai, Moai. Playing audio in… you guessed it… Moai Read More

Moai 1.3 SDK released

As per this post, Moai 1.3 has been released.  If you have never heard of it, Moai is a cross platform, mobile focused, Lua based game development library written in C++, that is open source and completely free.  A lot of focus was put into MOAISim.setTraceback to enable better error reporting.  The list of announced […]

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