A simple textured cube for PlayStation Mobile

  This page contains the resources required to make this simple textured cube.  The MDX file contains the initial texture, and a second “neon-ized” version of the texture is included.  Add both the mdx file, and the image to your project and configure their build action to content:   The texture model with its normal […]

Game From Scratch C++ Edition Part 8

      A bit of a warning upfront, almost all of this entire part is going to be throw away code.  At the same time as I release 8 I am going to release part 9 that implements a much more proper version.  Do not take from this chapter anything as good working form […]

Running your PlayN HTML app

    So after running through my earlier Getting Started with PlayN tutorial, I never actually tried running the HTML5 target and today I tried it.     First task, as a non Java developer was figuring out just how the hell to actually run it.  All of the Google examples seem to use ANT […]

Pang Chapter 7 is now live

  Yeah, I really took my sweet time on this one, but things are better the longer you wait, no?     In this chapter we get the ball rolling, literally.  Additionally we add collision detection and realistic rebounds.  On the C++ front, we introduce and discuss the various types of casts in C++.   […]

Blender Documentation had a major facelift

Alright, so it happened 6 days ago, but today is the first time I noticed.     Blender’s document has had a serious facelift.  The new version is much nicer and addresses one of the worst aspects of Blender, the so-so documentation.  The content is the same but now it is actually accessible.      […]

GFS C++ Pang! Part 6 is now live

  Ok, it actually has been live for a couple days and I forgot to post an update here, oops.     In this chapter we add animation to our PlayerPaddle class, including player keyboard input.  We cover off topics such as running at the same speed on multiple machines, dealing with protected member variables […]

iPang The adventures of Pang on MacOS

  I recently had a user who tried to run Pang on MacOS and there were a few incompatibilities.   So today, I fired up my trust old iMac and created my first ever C++ Application in XCode 4.1 and I have to say, it really wasn’t all that pleasant of an experience!     […]

In defense of C++

  You may have noticed many times on my blog that I am not the biggest fan of C++.  I hands down believe that it is one of the dumbest languages a user could learn with.  A good majority of programmers should never be exposed to C++ and should be happy if fate affords them […]

Project Cleaner

  In putting together content for this site, I find myself working in Visual C++ which presented an unintended consequence, the project folder’s files are big, huge in fact!  Most of the problem boils down to the intermediate files that Visual C++ generates for intellisense and pre-compiled headers.   Therefore each time I wanted to […]

This is some kind of stupid…

  I am currently working on a beginner level tutorial using SFML and just ran into a show stopper that I want to share.  If you are already using SFML 1.6, this is probably old news to you, but it caused me enough pain that I want to share it here.  Maybe someone in the […]

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