A blast from the past

In a recent forum conversation, it was brought to my attention a previous work of mine was now unavailable online.  You see, when XNA was a new technology I started writing a free book on the subject, working with the release candidate.  In the end I wrote 4 chapters, then Microsoft released XNA 1 and […]

About the Mec…. er Giant Piloted Robots

  Hmmmm, really need to settle on a name for the bipedal robotic characters that isn’t Mech/Mecha soon just to ease these conversations! Not my most creative day so I’ll just go with GPR now.   Anyways, the GPR is very much fundamental to the game.  One of my favorite things about Autoduel and Mechwarrior […]

About the Mec…. er Giant Piloted Robots

  Hmmmm, really need to settle on a name for the bipedal robotic characters that isn’t Mech/Mecha soon just to ease these conversations! Not my most creative day so I’ll just go with GPR now.   Anyways, the GPR is very much fundamental to the game.  One of my favorite things about Autoduel and Mechwarrior […]

List of Programs Used

  The following is a list of programs used in the creation of GameFromScratch, both the game, the tutorials and the website.  I will be updating this page constantly.           Game Engine             Unity3D   Hands down the biggest software decision I had to make regarding […]

What’s the difference between Crease and Extrude Normal in Wings3D

While working on an upcoming beginners guide to Wings, I put some thought into something I had never really thought about before…  what the heck was the “Crease” command for?  Functionally it seemed identical to extruding an edge along its normal.  After some messing around though, I figured out the very small but somewhat important […]

When head meets wall…

So, choosing Blender for my art pipeline has some very big upsides, and a couple massive downsides.   Amongst the biggest downsides is that Blender is in the midst of a very long move from 2.4x to 2.5x, which means you are effectively using beta software in production.  Frankly, the 2.5x branch is probably as […]

Because full price is for suckers

I just received the following email and thought I would pass it on.  I’ve received a few of these offers, so if you are looking to purchase in the future, wait for the next promo.   Greetings, At Unity, we love games and want to see your game on mobile devices. To help get your […]

New Blender Release

So, I am a bit late to the party as this was actually announced on the 22nd, but the newest version of Blender, 2.57a has been released.  As Blender is one of the primary tools we will be using to create our game even a minor bug fix release is important.  A full list of […]

A Crysis of faith

  After deciding that Unity is my Engine of choice, a new contender threw their hat in the ring.  Apparently Crysis is going to be freely available in August. “In August 2011 we will be launching a free CryEngine SDK. If you want to use it for fun, like all our previous MOD SDKs it […]

What's different between versions?

  So, in its relatively short lifespan Android has seen a 1.0, 1.5, 1.6, 2.0/2.1, 2.2, 2.3 and most recently 3.0 release.  As a developer, you need to decided which of these to target and which of these to ignore.  In many ways, if you are using Unity or another engine it makes the decision […]

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