PlayN 1.3.1

  Quickly following on the release of PlayN 1.3, a new release Playn 1.3.1 has been announced.  There aren’t a lot of changes, mostly just cleaning up the maven integration.  It has absolutely no effect on the NetBeans instructions I posted earlier.  If you are working on an iOS project, I am sure you will […]

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PlayN 1.3 Released

  The developers over at Google have announced PlayN release 1.3!  Ok, I’m a bit late to the party, as they actually announced it two days ago, but hey… it was a holiday here in Canada, so I was allowed to be asleep at the wheel on this one!   So, what have we got […]

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GameFly goes mobile. Announces Android store and iOS and Android developer fund.

It looks like GameFly, the Netflix of gaming, has decided to enter the mobile gaming space in a big way.   First, about a week back, it announced a partnership with Future US increasing their marketing reach:   The collaboration will encompass international 360-degree content, e-commerce and advertising. Both companies will also work on various content […]

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Error 37: Always on internet in a single player game, what could possibly go wrong?

        If you are going to make your game require an always on internet connection, especially for the single player game, you damned well better have stable servers!   Diablo 3 have blown it pretty big time, and things don’t seem to be getting that much better.  On the bright side, in […]

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