On upcoming posts

  I am struggling a bit on how to format a “book” in blog terms.  What is the best way for me to get information across.  One of the big goals of this site is to guide a beginner through the entire process of creating a game.  At the same time however, as I come […]

Size doesn’t matter?

  You bet your ass it does!   When moving between applications, each has it’s own unit of measure and frankly 1 has a very different meaning from application to application!  In Wings, a Wings “unit” is completely arbitrary.  So for example if you make a cube 1 by 1 by 1, the “1” means […]

Why up? The joys of 3D coordinate systems.

  We are all familiar with 2 dimensional Cartesian coordinates for describing positions in 2D space, often used to represent pixels on screen, but ultimately the very foundation of algebra.  The two values, x and y can be thought of to represent Left <-> Right and        Up <->Down respectively, at least when dealing with two […]

Welcome to GameFromScratch.com

Here you can follow the process of creating a game from the very beginning to the very end. I will be posting to this site as I progress on my game. In a nutshell, that means you can learn as I learn, letting me make the mistakes for you!   What you need to know? […]

Video Tutorial: An Introduction to Wings 3D

  I just finished publishing an introductory tutorial about using Wings 3D.  It covers the basics like navigating the UI, common translations then illustrates many of the features like loop cutting and mirroring, extruding, cutting holes, beveling edges, bridging, etc.  I hope it is a useful introduction to those of you that are new to […]

Graphic Applications

  Autodesk 3ds Max The program most often used for creating game graphics, 3DS is probably the gold standard of 3D applications.  In recent years Autodesk has been snapping up all the competition and slowly they are becoming very similar.  Package does just about everything you could imagine, as well as having perhaps one of […]

Graphic Applications

  Autodesk 3ds Max The program most often used for creating game graphics, 3DS is probably the gold standard of 3D applications.  In recent years Autodesk has been snapping up all the competition and slowly they are becoming very similar.  Package does just about everything you could imagine, as well as having perhaps one of […]

3D Graphical Applications

  The following is a list of most of the available 3D applications, links to their websites, current MSRP and a link to the downloadable version if available.  If I have missed any applications, please email me at [email protected] and I will rectify that.       Autodesk 3ds Max The program most often used […]

List of tools used

I have published up a list of tools used/to be used, both for creating the game and for authoring the website.  In a few cases, tools that are just bloody useful in general are listed.  This is very much a live document, so I will be adding to it as time goes on.  Each program […]

A blast from the past

In a recent forum conversation, it was brought to my attention a previous work of mine was now unavailable online.  You see, when XNA was a new technology I started writing a free book on the subject, working with the release candidate.  In the end I wrote 4 chapters, then Microsoft released XNA 1 and […]

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